SWITZON S. WIGFALL, III or "SSWIII" (pronounced "S-S-W-3") is a Multi-media Visual Artist, Animator and VJ, specializing in Graphic and Motion Media design working and living in Los Angeles, California creating a diverse collection of rude art slaps upon a variety of 3D media with his love for all different genres of music, visuals, abstract art, sci-fi movies, robots, machines, geometric shapes and much more: Putting "play into experimentation" with Cinema 4D, After-Effects, Photoshop and Illustrator is the heart of his process while pushing the boundaries of visual music, story-telling and unique branding to unseen fun and interesting levels.
The pictures (or epic style-frames) he calls "Everydays" are all done from start to finish every day. The purpose of his project is to help him get better creatively making a shit ton of artwork as a 3d-artist, designer, and animator. He is currently on his fourth round of Everydays.
Experimenting with lots of new and challenging styles and techniques: leading to many happy accidents (if he's lucky) is the heart of his process.
He has also released a series of Creative Commons live visuals that have been used by electronic acts such as Skrillex, Stooki Sound, Troyboi and many others. Since 2015 he started VJ-ing and added his recorded practices in VDMX to his "Everyday" projects, which eventually earned him a golden opportunity to perform his visuals live as a VJ for some musical acts at Moogfest 2016 earning his respect and place in the (Live-Visual Music Performance) scene, and also had the chance to perform with his creative colleague KAYTRANADA very recently. He also releases work through TIMEWHEEL's imprint and is the newest resident/VJ for his family: BEAT CINEMA.
Feel free to contact him or say hi at: email@example.com
After freelancing for awhile during the year 2009, he realized that his thirst for experimenting and challenging himself to make digital art and animations with different styles, techniques and concepts was sort of like playing with a rubik's cube: twisting and turning the blocks, taking him in newer directions to find a good match. This same kind of technique was how he looked at art, design and motion graphics: figuring out the solution to a great design to communicate effectively and aesthetically as a problem solver. In 2010, he founded and copyrighted his own personal brand of the Rubik's cube, making it his personal brand.
Just to "learn" and "simply get better" as a graphic designer/animator he started this project back in 2012 (fell off a few times, did some soul searching for his career as an artist, fled the US to the Himalaya mountains and lived with monks for one year and came back ready for a creative war). He got serious in 2014 and finally created a new piece of 3d art consecutively everyday for 365 days straight going into his 2nd round of everydays (this year of 2015).